
Reviewed January 2019
Please note - Tournaments not run to suitable standard should not be considered for ranking points in any region.
What constitutes a regional tournament?
All regional tournaments should be held as restricted events:
An invitation to all appropriate clubs to participate, subject to certain criteria e.g.
A tournament would not be considered suitable for ranking points if non-affiliated members were allowed to play.
Tournament duration
Tournaments can be run as either one day or two day tournaments dependant on the time available. This will be influenced by a number of factors like regional agreements, whether it is singles, doubles or triples, time of year and so on. Format will vary depending on whether it is one day or two.
Untimed Games
Untimed games played to 13 points is optimal, but you can reduce this to play to 11 points for all qualifying games or for all games if this suits the time frame better. In untimed games, lunch is generally taken “on the run” whenever players get a break, rather than a scheduled time as it keeps the games moving. All players are allowed a maximum of 10 minutes rest following the completion of their game before they have to play again. However they may choose to waive this right.
Timed Games
Timed games are used if you need to control the time frame of the tournament or are playing a Swiss format. Most regional tournaments are now timed. As a rough guide, singles games take around 45 minutes; doubles 1 hour, and triples up to 1.5 hours, (some untimed games can last for several hours). Time is signalled at the start and the end of the round with a loud buzzer or whistle etc. In playing timed games the rules must be clear about what happens when the time is up. Normal protocol is to finish the end being played and play one further end, but it is perfectly acceptable to play to a time frame and finish the end you are playing and only play an extra end if the score is drawn.
PNZ’s recommendations for regional timed games are:
Singles – 40-50 minutes (+ or - one end)
Doubles – 50-60 minutes (+ or - one end)
Triples – 60-75 minutes (+ or - one end)
Depending on the format you may have to allow for a tie breaker end if the result is a draw at the end of the fame. Swiss format does not allow for a drawn result but some other formats do.
Where possible you should allow time for a designated lunch break which is usually kept to a maximum of 30 min. The next round should not start until 5 minutes after the completion of the last game, unless agreed to by all players from that game.
The next end is deemed to have started when the last boule of the current end has been played and come to a stop (before measuring). This is an International interpretation for timed games only and as such we expect all clubs to follow this interpretation.
Size of tournament
If you are restricting numbers because of the available pistes you need to make this clear on the entry form and state on what basis entries will be accepted or rejected (e.g. first come first served, random draw, preference given to local clubs, two teams per club etc.).
Regional tournaments with less than 12 Triples teams; 20 Doubles teams or 24 Singles should not be considered for ranking purposes.
Terrain Size and Marking
The terrain should be marked out (strung) in accordance with FIPJP specifications as adopted by PNZ (see diagram at the end of document). The required number of individual playing areas (pistes) will vary according to the event, but for tournaments to qualify for ranking points PNZ expect there to be a minimum of 12 pistes, allowing for 24 teams. Pistes should be 15m x 4m, but may be reduced slightly for Doubles (min 13 x 3.5m) and Singles events (min 12 x 3m).
All pistes should be of the same dimensions, and clearly marked (strung).
The surface of the terrains should be of similar material and texture. Where marked variances do occur all players should have equal opportunity of playing on each surface.
Tournament Organisation
Facilities required
First Aid
Entry Form
All tournaments require an Entry Form including the following information:
Entry forms should go out to clubs, regional organisations and PNZ at least six weeks prior to the tournament
Officials required
Players Briefing
You should always have a “players briefing” before the start of the tournament which should be done by both the Tournament Director and the Tournament Umpire and should cover:
If you haven’t got a loud voice, use a loudhailer or microphone to ensure everyone can hear.
Allocation and numbering of pistes
Assuming that all pistes have a similar surface they can be allocated strictly on a per game basis i.e. ‘this game is to be played on this piste’; or more loosely e.g. Pool A games are to be played on pistes 1 - 4, Pool B on 5 - 8 etc. The teams decide which particular piste they will play on (normally the winner of the toss chooses from the allocated pistes on a ‘first in’ basis). If the surface of the pistes vary, allocation should ensure that all players are given an equal chance of playing on each surface. If the “Sport” software is being used to run the event it will give the Tournament Director the option of automatic piste selection.
Seeding
The most important principle of seeding is to ensure that the top teams or players should not meet till the final game (assuming they play to their seeding potential).
Seeding is especially important for Elimination, Pool Play, Barrage and Swiss formats.
If Pool Play, Elimination or Barrage formats are being used then it is very important that the seeded teams or players are placed correctly in the Elimination Pool or Barrage format. See the PNZ publication ‘How to Run a Tournament’ on the PNZ website. This document gives in depth descriptions of all the common tournament formats, seeding charts, sample game sheets, entry forms and much more.
Tournament Formats
The following chart shows formats suitable for Regional tournaments.
Tournament Format |
1 or 2 days |
Importance of Seeding and accuracy |
Round robin (no play offs required) |
1 day |
Results of the round robin are the final result |
Random draw and single elimination playoff |
1 day |
Results of random draw provides the seeding for the playoffs |
Round robin (day 1); followed by a barrage or pool play and single elimination playoff (day 2) |
2 day |
Results of day 1 provide the seeding for day 2. The barrage or pool play results provide the seeding for the playoffs.
|
Random Draw (day 1); followed by a barrage or pool play and single elimination playoff (day 2) |
2 day |
|
Swiss Format – no playoff required after 4, 5 or 6 rounds played |
1 day |
First round seeding is important |
Swiss Format (day 1); followed by a barrage or pool play and single elimination playoff (day 2) |
2 day |
Day 1 First round seeding is important. Day 2 Seeding from day 1 provides the barrage or pool play seeding and those results provide the seeding for the playoffs. |
Tournament documents and charts
PNZ has purchased software to enable a Tournament Director to manage all the above formats on their laptop or PC. The Sport software can run Swiss Ladder, Round Robin, Pool Play, Barrage, Random Draw, Single Elimination, Double Elimination and Melee) PNZ is able to purchase this licensed programme for any club that wants a copy and is happy to instruct members in how to use it. The licencor of this software has agreed that PNZ can distribute it for training purposes, but it can only be used by Tournament Directors to run tournaments if they have a licensed version of it. Contact Stefany Frost (PNZ Tournament Manager) on froststefany@gmail.com to purchase a copy of this programme and for training in how to use this system.
Determining results
If using the software programmes this process will be done automatically.
If there is a bye it is scored as a 13-6 win to the non-playing team, or for shorter games 11-5 or 9-4.
When calculating results manually games are scored either
a) No draw allowed – number of wins (1 point per win)
b) Draw allowable – 2 points for a win and 1 point for a draw
First the number of game wins/points are tallied and teams ranked from the highest to the lowest. This is unlikely by itself to differentiate the teams sufficiently to seed them for the next stage or for elimination rounds. When two or more teams have the same number of wins/points a tie breaking system needs to be applied.
Points Differential
The differential in their scores is calculated (i.e. a 13–6 result means a +7 differential for the winning team and a -7 differential for the losing team). These are calculated for each game for each team and summed so that all teams have a wins score and a + or – differential score. Teams can then be ranked from highest to lowest using both games won and differential points for or against.
Example - 5 teams have won 3 games on day one;
Team 1 has a +6 differential (3rd place)
Team 2 has a +19 differential (2nd place)
Team 3 has a -3 differential (4th place)
Team 4 has a +25 differential (1st place)
Team 5 has a -4 differential (5th place)
If two teams have the same number of wins and the same differential points, the winner is decided on who beat whom. If one team beat the other during play, they rank higher. If they didn’t play each other, it is decided on who beat the highest ranked team.
Buchholz Numbers & Fine Buchholz Numbers (BHN and fBHN)
This is another way of tie breaking and is preferred in serious competitions, especially when using the Swiss Ladder format. BHN and fBHN reward teams for playing strong opposition, whereas points differential rewards teams for playing weak opposition.
BHN = the sum of your opponents wins for the day
fBHN = the sum of your opponents BHN for the day plus your own.
For a fuller explanation of this tie break system, please refer to the next section on the website.
If you have any further enquires please contact the PNZ Manger of Tournaments - Stefany Frost 021 717 080 or froststefany@gmail.com